With two mobile games that take two very different approaches to monetisation, it appears that Nintendo is trying to calibrate its offerings to find out what works best for mobile apps. The runaway success of both games however means the it’ll be some time before Nintendo will have any clear answers. For years after smartphones became a bona-fide gaming platform, the big game studios still kept their distance. That’s changed now, as everyone from EA to Ubisoft and 2K have their mobile offerings, from ports to entirely new games made for smartphones, but despite this, Nintendo continued to hold out for a long time. This all changed last year, first with the launch of Pokemon Go. The game was phenomenally successful, and for a while, you saw people from all walks of life buried in their phones hunting for Pikachu, even before the game actually launched in India. Pokemon Go was not a Nintendo game, although it is very closely associated with the Japanese game company. However, a few months later, this was followed up by Super Mario Run. The game has its fair share of problems, including an always online requirement which irked many, but it was particularly interesting… Read full this story
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